Geeze guys! I didn't want to hijack Blick's thread. I just thought this was a quick and amusing incident loosely related. Blick's the one with an issue. My incident was over in less than 5 minutes with no loss.
X-Air, the router is connected to the DSL modem. Connected to the router are 2 computers and a VOIP device from Vonage. Oh, and WiFi, with 2 computers, 1 iPhone and 1 iPod and 2 Apple TV devices. A guest network is a completely separate network from the network shared by the computers, devices, and WiFi. It ports directly to the WAN. The game program has WAN abilities, but separate. During log-in, it registers with the developer's server, and sends updates on what kind of play is done, but the multiplayer online playing is served remotely and interacted with in a different part of the software package from what I was using. I wasn't connected to that (logically), however I was still connected to the LAN (physically), and the LAN was connected through a firewall to the WAN. But the game that I was using was local to the computer only. It wasn't even using the LAN, except for its spy reporter that I allowed in the preferences. In short, the ports used by the game during multiplay were not open.
Edouard, Steve and I haven't been on speaking terms since he quit and left me hanging with a lot of concern for my stock. Lol! Though if he wanted to break the silence, I'd be open to listening to his excuses.
On your suggestion, I combed the System Log for something that would help me identify the time that it happened. I found where I had started Minecraft, where iTunes popped out, the shutdown, restart and where I started Minecraft again. I don't really understand the rest of the stuff, but there was some remote action, I think. I'll attach the log, if anyone wants to translate. I tried my best to only get the pertinent part of the log, so it's not too long. My first time trying to get anything out of one of these long log files.
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